LoupOnPad, a class to Loupe on a Pad in a Canvas with many pads in it. More...
#include <LoupeOnPad.h>
Inherits TObject.
Public Member Functions | |
void | ChangeCurrentPad (Int_t padnumber=1) |
Change current pad number under loupe. More... | |
TCanvas * | CheckLoupeIsThere () |
To be sure the Canvas to display loupe is there. More... | |
void | Clear (Option_t *="") |
Remove any sign of Loupe on the pad. More... | |
void | HandleMovement (Int_t, Int_t, Int_t, TObject *select) |
Handle mouse/keyboad catchings. More... | |
LoupeOnPad (TCanvas *c=0x0) | |
void | SetLoupeActive (Bool_t b=true) |
Enable/Disable the Loupe on the pad. More... | |
virtual | ~LoupeOnPad () |
Protected Member Functions | |
Int_t | GetPadNumber (Int_t add_x, Int_t add_y) |
return pad number depending of increntation on x,y from the current position i.e the current pad More... | |
LoupOnPad, a class to Loupe on a Pad in a Canvas with many pads in it.
It uses keyboard keys to play play with the Loupe. To activate a Loupe on the current Canvas:
or alternatively, if the pointer on the canvas is known
Definition at line 76 of file LoupeOnPad.h.