29 #include "KeySymbols.h"
83 Int_t fCurrentPadNumber;
112 void Clear(Option_t * =
"");
TCanvas * CheckLoupeIsThere()
To be sure the Canvas to display loupe is there.
void HandleMovement(Int_t, Int_t, Int_t, TObject *select)
Handle mouse/keyboad catchings.
void ChangeCurrentPad(Int_t padnumber=1)
Change current pad number under loupe.
void RunLoupeOnPad(TCanvas *c=0x0)
void Clear(Option_t *="")
Remove any sign of Loupe on the pad.
LoupOnPad, a class to Loupe on a Pad in a Canvas with many pads in it.
LoupeOnPad(TCanvas *c=0x0)
void SetLoupeActive(Bool_t b=true)
Enable/Disable the Loupe on the pad.
Int_t GetPadNumber(Int_t add_x, Int_t add_y)
return pad number depending of increntation on x,y from the current position i.e the current pad ...