Level GUI Editor :
The goal of the level editor is to change graphical attributes for a level.
More...
#include <LevelEditor.h>
Inherits TGedFrame.
Public Member Functions | |
virtual void | DoOffsetX0 () |
virtual void | DoOffsetX1 () |
virtual void | DoOffsetX2 () |
virtual void | DoOffsetX3 () |
virtual void | DoOffsetY0 () |
virtual void | DoOffsetY1 () |
virtual void | DoOffsetY2 () |
virtual void | DoOffsetY3 () |
virtual void | DoTextColor0 (Pixel_t color) |
virtual void | DoTextColor1 (Pixel_t color) |
virtual void | DoTextColor2 (Pixel_t color) |
virtual void | DoTextColor3 (Pixel_t color) |
virtual void | DoTextEntry0 (const Char_t *name="") |
virtual void | DoTextEntry1 (const Char_t *name="") |
virtual void | DoTextEntry2 (const Char_t *name="") |
virtual void | DoTextEntry3 (const Char_t *name="") |
LevelEditor (const TGWindow *p=0) | |
LevelEditor (const TGWindow *p, Int_t id) | |
virtual void | SetModel (TObject *obj) |
to connect the current Level to the Editor (for ROOTVERSION > 5.12) More... | |
virtual void | SetModel (TVirtualPad *pad, TObject *obj, Int_t event) |
to connect the current Level to the Editor (for ROOTVERSION <= 5.12) More... | |
virtual | ~LevelEditor () |
Protected Member Functions | |
virtual void | ConnectSignals2Slots () |
Protected Attributes | |
TGColorSelect * | fColorSelect0 |
TGColorSelect * | fColorSelect1 |
TGColorSelect * | fColorSelect2 |
TGColorSelect * | fColorSelect3 |
Level * | fLevel |
TGNumberEntry * | fOffsetX0 |
TGNumberEntry * | fOffsetX1 |
TGNumberEntry * | fOffsetX2 |
TGNumberEntry * | fOffsetX3 |
TGNumberEntry * | fOffsetY0 |
TGNumberEntry * | fOffsetY1 |
TGNumberEntry * | fOffsetY2 |
TGNumberEntry * | fOffsetY3 |
TGTextEntry * | fTextEntry0 |
TGTextEntry * | fTextEntry1 |
TGTextEntry * | fTextEntry2 |
TGTextEntry * | fTextEntry3 |
Level GUI Editor :
The goal of the level editor is to change graphical attributes for a level.
As a Level derives from a TLine, the TLine editor is still open and the user can change graphical attributes of the level line (color, style, width).
All labels can be modified (color, text, offset in X direction, offset in Y direction).
Definition at line 54 of file LevelEditor.h.