23 #ifndef GW_LEVELEDITOR_H
24 #define GW_LEVELEDITOR_H
29 #ifndef ROOT_TGedFrame
30 #include "TGedFrame.h"
92 virtual void SetModel(TVirtualPad *pad, TObject *obj, Int_t event);
TGNumberEntry * fOffsetX0
TGNumberEntry * fOffsetX1
virtual void DoOffsetY0()
Level GUI Editor : The goal of the level editor is to change graphical attributes for a level...
virtual void DoOffsetX3()
TGColorSelect * fColorSelect3
TGNumberEntry * fOffsetY3
TGNumberEntry * fOffsetX2
TGColorSelect * fColorSelect1
virtual void ConnectSignals2Slots()
virtual void DoOffsetY3()
TGNumberEntry * fOffsetY2
TGTextEntry * fTextEntry3
TGNumberEntry * fOffsetX3
TGTextEntry * fTextEntry2
virtual void DoTextEntry3(const Char_t *name="")
virtual void DoOffsetY2()
virtual void DoOffsetX2()
header file for a general Level
TGColorSelect * fColorSelect2
TGTextEntry * fTextEntry1
virtual void DoTextColor0(Pixel_t color)
TGNumberEntry * fOffsetY1
LevelEditor(const TGWindow *p=0)
virtual void DoOffsetX0()
virtual void DoTextColor2(Pixel_t color)
TGTextEntry * fTextEntry0
virtual void DoTextEntry1(const Char_t *name="")
virtual void DoOffsetX1()
virtual void DoTextEntry0(const Char_t *name="")
virtual void DoTextColor1(Pixel_t color)
virtual void DoTextColor3(Pixel_t color)
TGColorSelect * fColorSelect0
virtual void DoOffsetY1()
virtual void SetModel(TObject *obj)
to connect the current Level to the Editor (for ROOTVERSION > 5.12)
virtual void DoTextEntry2(const Char_t *name="")
TGNumberEntry * fOffsetY0
Base class describing a general level.