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ADF::Key Class Reference

Base class for a Key. More...

#include <Key.h>

Inheritance diagram for ADF::Key:

Public Member Functions

virtual void ClearKeyStatus ()
 
virtual Bool_t Convert (const Key *akey)
 convert a key to another key ... not an easy task ... use it carefully More...
 
virtual Bool_t Copy (const Char_t *, UInt_t)
 Copy an external buffer to this key. More...
 
virtual Bool_t Copy (const Key *)
 copy the content of an external key to this key More...
 
virtual Bool_t Export (BufferIO &buf) const
 to copy the content of the key to an external buffer More...
 
virtual const Char_t * GetAddress () const
 
virtual UInt_t GetDataLength () const
 
virtual BaseBuffer::EEndian GetEndian () const
 
virtual UInt_t GetFrameLength () const
 
virtual UInt_t GetKeyLength () const
 Unique number corresponding to a type of Key. More...
 
virtual BaseBuffer::EStatus GetKeyStatus () const
 
virtual const BufferIOGetRealBuffer () const
 
const FactoryItemGetSignature () const
 
virtual Bool_t IsAKey (const Key *akey) const
 Compares two keys. More...
 
virtual Bool_t IsLinked () const
 
virtual Bool_t Link (const Char_t *, UInt_t)
 Link an external buffer to this key. More...
 
virtual Bool_t Link (const BufferIO &buf, UInt_t pos, UInt_t size)
 Link an external buffer to this key. More...
 
virtual void Print (std::ostream &out=std::cout) const
 Print the content of the key. More...
 
virtual void SetDataLength (UShort_t)
 
virtual void SetDataLength (UInt_t)
 
virtual void Unlink ()
 Unlink the buffer attached to this key. More...
 
virtual ~Key ()
 

Protected Member Functions

Version GetVersion () const
 
 Key (BaseBuffer::EEndian, UInt_t s)
 Constructor to be used by any Key that inherits from this class. More...
 
virtual BufferIORealBuffer ()
 Used by specific methods. More...
 

Protected Attributes

BufferIOfBuffer
 the buffer that fills in/out the Key More...
 

Friends

class ConcreteFrame
 
class KeyFactory
 

Detailed Description

Base class for a Key.

A key is a (short) buffer that helps to map the data flow. One of the most simple Key is, for instance, just an integer giving the size of the frame in which are stored data.

A Key should not be allocated directly but through a KeyFactory

To add new keys: For the consistancy of the system, your key have to inherits of this base class and you MUST use the constructor Key(BaseBuffer::EEndian, UInt_t s, const Char_t *); (see for instance the class AgataKey)

Definition at line 56 of file Key.h.


The documentation for this class was generated from the following files: