#include <Hits.h>
Public Member Functions | |
FullHit () | |
virtual Double_t | GetDE () const |
virtual Double_t | GetDT () const |
virtual Double_t | GetDX () const |
virtual void | GetDXYZ (Double_t &dx, Double_t &dy, Double_t &dz) const |
virtual Double_t | GetDY () const |
virtual Double_t | GetDZ () const |
virtual Double_t | GetE () const |
virtual Int_t | GetID (Int_t=0) const |
virtual UShort_t | GetStatus () const |
virtual Double_t | GetT () const |
virtual Double_t | GetX () const |
virtual void | GetXYZ (Double_t &x, Double_t &y, Double_t &z) const |
virtual Double_t | GetY () const |
virtual Double_t | GetZ () const |
virtual void | Reset () |
virtual void | SetDE (Double_t de) |
virtual void | SetDT (Double_t dt) |
virtual void | SetDX (Double_t dx) |
virtual void | SetDXYZ (Double_t dx, Double_t dy, Double_t dz) |
virtual void | SetDY (Double_t dy) |
virtual void | SetDZ (Double_t dz) |
virtual void | SetE (Double_t e) |
virtual void | SetHit (const Hit &) |
to fully copy a Hit into another one. In principle, no need to overwritte it as soon as the interface is this More... | |
virtual void | SetID (Int_t, Int_t=0) |
virtual void | SetStatus (UShort_t) |
virtual void | SetT (Double_t t) |
virtual void | SetX (Double_t x) |
virtual void | SetXYZ (Double_t x, Double_t y, Double_t z) |
virtual void | SetY (Double_t y) |
virtual void | SetZ (Double_t z) |
virtual | ~FullHit () |