virtual Double_t GetY() const
virtual Double_t GetDY() const
virtual Double_t GetE() const
virtual void SetE(Double_t)
virtual void SetStatus(UShort_t)
virtual Double_t GetDT() const
virtual void SetDE(Double_t)
virtual Int_t GetID(Int_t=0) const
virtual Double_t GetDZ() const
virtual void SetT(Double_t)
virtual Double_t GetT() const
virtual void SetDXYZ(Double_t, Double_t, Double_t)
virtual UShort_t GetStatus() const
virtual void SetID(Int_t, Int_t=0)
virtual Double_t GetDX() const
virtual Double_t GetX() const
virtual void SetDT(Double_t)
virtual Double_t GetZ() const
virtual Double_t GetDE() const
virtual void SetHit(const Hit &)
to fully copy a Hit into another one. In principle, no need to overwritte it as soon as the interface...
virtual void SetXYZ(Double_t, Double_t, Double_t)